Post by LOOK IT'S LAUREN!? on Jul 7, 2012 23:15:35 GMT 8
Species guidelines and abilities
HYBRIDS
Are a cross species vampire and werewolf that are day walkers, neither curses of the moon or sun restrains them.
feeding habits
Regular human food consumption, but they do need a supply of blood too. Human blood and fresh, as well as they could possibly enjoy eating human hearts every now and then.
abilities
afflictions
to become a hybrid firstly you must be born a werewolf, then bitten by Klaus. Only his bite combined with the blood of can make you part vampire. A sire bond would be present if you succeed in becoming a hybrid. the original hybrid's blood can heal a werewolf bite in a vampire.
all other hybrid races must be ran past an admin first
VAMPIRE
Were once human until bitten by an original, original vampires are the oldest and most powerful of their kind only a white oak stake can kill them.
Vampires cannot give birth to a living child, it is physically impossible.
feeding habits Drinking blood is a must for survival. whether animal or human, but if they don't drink human blood for a large time period they can lose control and attack without wanting to or wither away and rot as a corpse would. Food can be consumed for appearance purposes, but will not sustain their hunger. Alcohol needs to be drank in moderation to build up a resistance to its burning properties (similar to vervain). A genetically modified blood source can be used as a substitute to human blood. but its hard to come by since the tru blood factories were destroyed. Blood bags or animal blood are other substitutes. Drinking human blood, generally makes them stronger in every essence of the word.
V vampire blood
Is highly intoxicating and can make werewolves insanely strong, psychopathic killers. Like a rabid dog.
abilities
Are a cross species vampire and werewolf that are day walkers, neither curses of the moon or sun restrains them.
feeding habits
Regular human food consumption, but they do need a supply of blood too. Human blood and fresh, as well as they could possibly enjoy eating human hearts every now and then.
abilities
- Strength, they are stronger than either a vampire or werewolf.
- Cell regeneration.
- Heightened senses of smell, sight and sound.
- Can transform at will.
- Cannot be compelled/glamoured.
- Telepathic link with vampire and wolf races.
afflictions
- Vervain and Wolfsbane affect a hybrid but not as dtrastically as it would affect the sub species.
to become a hybrid firstly you must be born a werewolf, then bitten by Klaus. Only his bite combined with the blood of can make you part vampire. A sire bond would be present if you succeed in becoming a hybrid. the original hybrid's blood can heal a werewolf bite in a vampire.
all other hybrid races must be ran past an admin first
VAMPIRE
Were once human until bitten by an original, original vampires are the oldest and most powerful of their kind only a white oak stake can kill them.
Vampires cannot give birth to a living child, it is physically impossible.
feeding habits Drinking blood is a must for survival. whether animal or human, but if they don't drink human blood for a large time period they can lose control and attack without wanting to or wither away and rot as a corpse would. Food can be consumed for appearance purposes, but will not sustain their hunger. Alcohol needs to be drank in moderation to build up a resistance to its burning properties (similar to vervain). A genetically modified blood source can be used as a substitute to human blood. but its hard to come by since the tru blood factories were destroyed. Blood bags or animal blood are other substitutes. Drinking human blood, generally makes them stronger in every essence of the word.
V vampire blood
Is highly intoxicating and can make werewolves insanely strong, psychopathic killers. Like a rabid dog.
abilities
- Cell regeneration
- voice mimicry.
- Stronger than a regular human and faster too
- Young vampires can levitate while older than 1000 year old vampires can fly, but age is a rarity.
- Can compel/glamour humans and some other races, but cannot compel another vampire. Only original vampires can glamour younger vampires.
- Heightened senses and emotions.
- Are bound to darkness, cannot day-walk without the aid of a daylight-ring. (see witch for more info)
- They would all burst into flames in sunlight.
- Decapitation
- Silver, crosses and anything blessed by a preacher will burn their skin, wooden bullets and silver bullets will slow them down but not kill them.
- vervain when touched or drank in an elixir can kill, in high doses. In small quantities, it can be drank to build up a resistance but it will burn, and create boils from the inside out.
to become a vampire you must of ingested a great deal of vampire blood before death and be reborn after 2 days as a vampire. A sire bond will be present.
WEREWOLVES
Werewolves are either born into a pack or are bitten. Though the werewolf bite doesn't always work, their bite is considered toxic and treated like a curse. Where their saliva is eating away at the human cells, which eventually after much pain and convulsions the transformation is complete. A werewolf's bite is also toxic to a vampire and can kill them in the same way. All werewolves are bound to the curse of the moon, where they can only change during those three nights of every month. Unless they
are the alphas of their pack, they can change at will after the pack has accepted them as alpha. An alpha is nothing without the strength of its pack. When an alpha's time comes to an end, through old age or injury. The leadership role is passed on to the suitable beta.
feeding habits can consume small amounts of raw animal flesh in wolf form, but this plays havoc with their digestive system once they transform back to their human counterpart. They generally eat human food and consume vast amounts of meat.
abilities
- Great strength
- Are typically hot headed, or anger easily
- Speed & stamina of a wolf
- Heightened senses of smell, sight and sound.
- Telepathy with their pack
afflictions
- Wolfsbane, is a plant like vervain which burns and slows down a werewolf whilst in their wolf form and can kill them in large quantities.
- Silver again slows down a wolf and is painful for them.
- They don't heal as a vampire would, but if an open wound is licked clean it can heal quicker than the same wound would on a human.
- Are not immortal and age as a regular human would.
all other were-creatures must be ran past an admin first
SHAPE SHIFTER
The term shape shifter refers to a human which can alter their physical state to that of an animal, or any animal. They aren't tied to the curse of the moon and can walk in sunlight. They are born human and if both their parents were shifters, then they too will be a shifter once they reach pre-adolesence. (ages 11 up)
abilities
- They can turn into any animal form, as long as they have just seen that animal prior to shifting.
- Will have traits and strengths and weaknesses of the animal form they choose to be.
are telepathic among their animal kind. - Will mimic their surroundings.
WITCHES
Witch is a broad term and many classes may fit under this race, such as telepaths, elementals, brujo, wiccan, medium and many more. Their area of expertise depends upon their type, but all witches are generally born into a magical family and they may posses magical powers, such as elemental control or something nature based because all magic stems from nature and is all about balance. Magical spells, may backfire because the natural balance may of been thrown off and bad things may happen as a result of trying to do something good. Witches may have one active power and no more than three passive powers. They are human with gifts, so none are immortal.
listed powers
- Telepathy (passive)
[li]Empathy (passive) - Pyrokinesis (active)
- Elementalism (active)
- Cryokinesis (active)
- Necromancy (active
- all witches can cast spells
Other abilities, powers or traditions must be ran passed an a member of staff first
DEMONS
Is another broad term given to a species of once humans who have died and been sent to hell for their hellish deeds whilst alive. They're in essence souls of the humans, which come back to earth (somehow - how is up to you put it in your app) to exact their vengeance on whomever. They come back with magical powers and all will answer to the leader of hell, their master (Crowley). They're physical features can include, horns; tails, wings, fangs, scales, skin color. they look human to blend in, their tails etc are generally hidden.
afflictions
- salt bullets
- ancient artifacts such as, the sword of michael.
- charms, spells, hexes, sigils.
- fire
listed powers
- Teleportation
- Aura Reading
- Telepathy
- sensing power
- electrokinesis
- temporal stasis
- pyrokinesis
Other abilities may be used, but ran passed a member of staff first
ANGELS
Is yet another term given to a species of once humans, or those who were anointed as chosen ones by god himself. Angels are the opposite of demons, these are the good guys and girls. They too work on a hierarchy, their god (name?) insists that their laws are met and that they do not intervene in anything what goes on, on earth... unless he/she says so. Archangels are the most ancient of angels, they're generally stronger and wiser. than the rest. they look human, their wings are hidden.
afflictions
- charms, spells, hexes, sigils.
- ancient artifcats such as the sword of michael
abilities
- healing abilities, for humans only but this can weaken themselves and may result in themselves being sent back to heaven.
- Teleportation
- Aura Reading
- Telepathy
- sensing danger
- flight
- levitation
other abilities must be ran past a member of staff first
FAERIES
Whilst on this plane they look human, their true form is hideous. they can be half breeds, because the fae race is dying out the females had to mate with human men to ensure survival of their race. their blood has daylight qualities which are coveted by vampires. the fae realm is now on earth, but hidden by a cloak. vampires can instantly sense by smell that they're fae, often referring to faeries as smelling sweet like candy. their elders are the most powerful of their race, naturally and because they're a dying race they will reproduce to have halflings rebuild their numbers. can be male or female.
abilities
- they are tough and ferocious.
- strength, durable and incredibly long-lived but not immortal.
- telepathy, but cannot read vampire minds
- Photokinesis, light blasts from their hands used as an offensive power
- Dimensional Creation & transportation,are generally abilities for elders only and they must be surrounded by their entire race to use the combined power of all. Mortals and half lings can cross dimensions at will, providing they know where the cloaked forcefield is before hand.
- Psychometry is connecting with the universe whilst holding any particular object with meaning, to go back into the past and use that object as a portal
- Translation of ancient texts, glyph's and other languages
- Oneirokinesis is dream recall, shared dreams may occur if a vampire has drank vast amounts of a fae's blood before hand.
HUNTERS
Hunter is a term given to a family or group of humans with the same goal and intentions, to wipe the earth clean of all evil doers (demons and such). They're self taught in many magical and physical acts, but are not witches. (they just dabble in magic), they have extensive weapons training, and use of. they do not have any abilities other than knowledge and are human, so they can die as any human could.
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QUOTE me credited to Delusional
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